After a few weeks of going through the Unity tutorials I felt comfortable enough to begin creating the environment for the player to explore. I looked into how to procedurally generate terrain so I wouldn't have to create complex landscapes by hand. This will also allow me to focus more time on getting sounds in the game rather than 3D modeling. I also figure out how to add trees procedurally and hopefully I can soon add other elements like rocks and grass. I have given some thought to the aesthetic of the game and would like to try something low poly in the vein of Journey
I was able to create a test environment that the player can walk around in, I also created wind to make the world more lifelike. I will continue to work on the aesthetic of the environment as well as begin implementing sounds. I want the sounds to be unexpected, such as the wind through leaves is a guitar sound. Hopefully by adding sounds in a formulaic way to the coding, they will begin to play off each other rhythmic. Unfortunately I have been having trouble with bugs and implementing sounds and need more time with the program.