Sunday, December 13, 2015

Post 6 - Wander - Creating a Visual style

This week I focused on making the aesthetic of the entire game fit together. I decided to change all the lighting to a soft blue to create a calm evening atmosphere to compliment the calm feeling of the ambient sounds. I also managed to make the grass change color from green to blue and to purple over time, it adds a surreal element and makes the landscape more fantastic. Efforts to apply this effect to any other object didn't work. Creating clouds was also very difficult as they wouldn't move and all had the same shape. Darius and I also painted in the grass which required us doing it by hand to avoid placing it on too steep of hills and mountaintops as well as placing more around water but not in it.

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