The last week I spent creating sounds and animated materials in Unity. I modified sounds I recorded in Audacity and began thinking of how they could be represented visually. I also broke out my circuit bent guitar to add some really wild sounds. The program really fought me in animating objects so I did the best I could with what turned out as a sound wave in the monolith objects, a ghost effect for the trees, a glitching effect for the circuit bending sounds, and various others to create unique objects and make the world more explorable and intriguing.
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